Tuesday, August 4, 2020

Playing Cards And Card Games You Can Do While On Quarantine At Home


Are you bored at home during quarantine?  Tired of scrolling through social media?  Is there nothing interesting to watch on TV?  If you said ‘yes’ to any of these questions, perhaps, a rousing game of cards will pique your interest. But, which card game should you play?

The following are three excellent card games you can play at home while on quarantine:

 
Crazy Eights

Before anything else, make sure that you have a complete set of playing cards at home. If not, you can buy online from trusted retailers. Use keywords, like ‘buy playing cards Australia,’ to help you find reputable online sellers.

After acquiring a deck of cards, the first game you can play with your family is Crazy Eights. You can play this game with a maximum of eight players. But, you can’t play this game alone. The main objective of this card game is to be the first player in the group to get rid of the cards in your hand.

Here’s a quick rundown of how to play this game:

  • The dealer deals five face-down cards to each player, starting with the dealer’s left. The rest of the cards will be at the center of the table.
  • The first player turns the first card up from the deck at the center. If that individual picks up an eight, they bury that card in the middle of the pack. Then, the next player picks up the next card.
  • All face-up cards become the ‘starter’ pile. Also, note that each player will place one face-up card on the starter pile. But, the catch here is that each player needs to match the suit of the top card on the starter pile.
  • If the player is unable to play a card, they draw from the deck until a card becomes playable.
  • A player wins if they’re the first participant without cards in their hands.


Poker

You’d normally see Poker games in physical and online casinos. However, this doesn’t mean you can’t play this famous card game at home. Still, you may need to purchase a set of chips to help with the betting.

Also, note that several Poker variations exist. But, if you want to learn one type of Poker game, consider it to be Texas Hold’em because this tends to be the easiest to learn among all the types.

Texas Hold’em Poker might seem challenging for beginners, but the rules are relatively easy to understand.

First, a dealer deals two cards per player before showing three face-up cards to the group. Before the dealer draws the next card, they’ll ask if anyone wants to do anything with their initial bet piles. Note that players can choose to do the following after each drawn card after the initial three-card draw:

Check – do nothing or maintain the number of chips gambled for the round
Raise – put more chips into the betting pool or ‘pot’
Call – match a player's raised chips by the same amount
Fold – Give up the round and all the chips gambled for that particular round
The main objective of Poker is to have the best possible combination using the two cards in your hand and the cards shown on the table. These potential combinations are (from highest to lowest in rank):

Royal Straight Flush – a sequence of ace, king, queen, jack, and ten, with each card having the same suit
Straight Flush – any sequence that bears the same suit (e.g., ace, one, two, three, four)
Four Of A Kind – four cards with the same values, such as four queen cards
Full House – one pair and a three of a kind
Flush – all cards with the same suit
Straight – any sequence regardless of suit
Three Of A Kind – three cards with the same numerical value
Two Pair – one example would be two pairs of nines and fives
High Card – no combination; a player can still win with the highest card in their hand
 

Solitaire

Solitaire might already be part of the digital space, but you may still find playing this classic card game with tangible playing cards. Moreover, you can play this game alone, which can help you pass the time during the quarantine.

If you’re new to Solitaire, fret not because it’s not challenging to learn how to play this particular card game. You only need to know that the objective of the game is to release each card onto the foundations using the correct sequence.

Hence, you start building the foundation with the aces of each suit. Then, you build each foundation by placing cards, like ones, twos, threes, and so on, until you reach the end of the pile (which is the king). You win the game if you can put all cards into their respective foundations.


Conclusion

Crazy Eights, Poker, and Solitaire are three of the many card games you can play at home while you’re on quarantine. You can play these games with your family, friends, or yourself. These card games can help you pass the time at home while the world is trying to figure out a solution for the pandemic. 

Sunday, April 12, 2020

Cards Against Humanity launches new ‘Family Edition’ in printable free beta


Cards Against Humanity has announced a new Family Edition of its popular phrase-matching card game, and you can download and print the public beta of the game for free right now.

You can download two PDFs of the beta: one 21-page PDF with small square cards and one 47-page PDF with larger rectangular cards. If you want to play, all you need to do is print out the PDF and cut out the cards.

Many of the regular Cards Against Humanity cards aren’t appropriate for most children, but the company says this version of the game is designed “for people ages 8 and up” and that the content is “PG-rated.” The game has also been play-tested with families, according to Cards Against Humanity.

Even though the cards may not be quite as adult as they are in the regular game, they ones in this beta are still creative, funny, and often absurd. And there are still some “dirty” cards, though “‘crap’ and ‘boobies’ is about as bad as it gets,” Cards Against Humanity says in an FAQ on the product’s site.

Cards Against Humanity plans to eventually sell the game this fall, but wanted to let families who might be quarantined because of the coronavirus pandemic play it now so that they “have something to do besides giving more money to the Disney Corporation.”

Tuesday, July 3, 2018

3 Picks From Board Game Geek’s Spring Convention That Anyone can play


Last year, the biggest online fan base of the board games The Board Game Geeks selected the winners of the 2017 Golden Geeks Awards. And the winner was Gloomhaven, the diceless dungeon crawler. Playing board games in this modern century can seem quite old-fashioned. We have people all over with their headsets on playing virtual reality games. And while you can enjoy games with virgin casino promotional code 2018, you would be surprised to note just how popular board games still are.

People still believe in social interaction and getting together around a table. This is why Bthe oard Geek Games started in Dallas, and in few years, has grown so large that they already have like three conventions each year.

The Top Board Game Peeks for You

The spring convention a few weeks ago had brought together over 1000 new board games. The following are some of the few board games that are fun and easy for anyone to play.

1. Werewords (Bezier words)
This game has been a classic for campfires. Ted Alspach and Bezier games decided to add on some simple and fun elements to it. The new franchise adds a whole new element from just the regular game. In this game the” villagers” have to guess a secret word that only the “town mayor” and “village seer” know. They will have to keep on answering yes or no questions. That can either be easy or plain ridiculous.

The villagers have to keep on guessing the correct answer with the help of the seer before time runs out. However, the werewolves try to keep the villagers off the track by asking questions that will not lead to the right answer by not revealing their identity. Once the answer is found or time runs out the villagers have a chance to identify who the werewolf is and that is when they win. Its pretty much that simple.

2. Stop Thief (Restoration games)
This 70’s game was resurrected by former NASA scientist Robert Doyle. The game simply turns the game players into bounty hunters who have to catch some thieves.  The thieves commit various crimes by robbing from the town square that has a bank, museum and some stores. The only clues the bounty hunters get from the thieves is the noises they make while trying to flee.

The noises can be in form of footsteps, broken glasses or creaking windows. In the 70’s the noises were made from a recording but now times have changed. A smartphone app has been created to allow the player to predict where the thief is. This is pretty much the easiest game to come across.

3. Panic Mansion ( Blue Orange Games)
Spiel des Jahres manufactured a board game in which parents and children can play in the same level field. Every player holds an eight piece rectangular shaped house. It entails oddly  strewed objects such as eyeballs, ghosts and snakes. Moreover,there is a human piece who is known as the “adventurer”.

A card is drawn and the player has to make the adventurer find the treasure chests in the rectangular house. They have to ensure that every treasure is found in the right room.

Thursday, June 28, 2018

TING Card Game Uses Israeli Ingenuity To Spark Creativity


You’ve read the book, you’ve seen the videos. Now you can play The Innovation Nations Games (TING) to get your creative juices flowing with Israeli-style ingenuity.

The $18 two-in-one card game – eventually to be a series of physical games plus a mobile version – was conceived by game developer Sharon Gal Or of Galorian Creations as an interactive, educational activity and dialogue-starter for ages seven and up.

“Innovation cannot be taught from textbooks but from experience, and play is the best teaching experience,” Gal Or tells ISRAEL21c.

Each of the cards has fun facts about Israeli startups and innovations grouped by category. They emphasize how Israel shares its technologies through mutual cooperation with other countries.

TING players are encouraged to think of ways they might put these innovations into practice with the help of two games: TripleX and Quartets++.

The goal of TripleX is to use your cards to brainstorm as many innovative ideas as possible. Quartets++ is like Go Fish, in which players try to complete a set of four cards. Bonus points are awarded for creative ideas based on the cards.

You’ve read the book, you’ve seen the videos. Now you can play The Innovation Nations Games (TING) to get your creative juices flowing with Israeli-style ingenuity.

The $18 two-in-one card game – eventually to be a series of physical games plus a mobile version – was conceived by game developer Sharon Gal Or of Galorian Creations as an interactive, educational activity and dialogue-starter for ages seven and up.

“Innovation cannot be taught from textbooks but from experience, and play is the best teaching experience,” Gal Or tells ISRAEL21c.

Each of the cards has fun facts about Israeli startups and innovations grouped by category. They emphasize how Israel shares its technologies through mutual cooperation with other countries.

TING players are encouraged to think of ways they might put these innovations into practice with the help of two games: TripleX and Quartets++.

The goal of TripleX is to use your cards to brainstorm as many innovative ideas as possible. Quartets++ is like Go Fish, in which players try to complete a set of four cards. Bonus points are awarded for creative ideas based on the cards.

“TING allows people from all over the world to enjoy Israel and witness Israel as a country with great people, a great atmosphere, great vibes, and moreover great innovations,” said Prof. Evaristo Doria, who introduced TING to his international business students at Georgia State University.

Israel’s Foreign Ministry sent 100 TING card games to its ambassadors in Europe ahead of Israel’s 70th anniversary in April. The Israeli ambassador in Oslo ordered another 300 sets to be played at the Independence Day party he hosted in Norway.

Gal Or gave workshops to visiting international delegations at the College of Management and at the Tower of David, and presented TING at the Israel EdTech Summit in Tel Aviv.

Earlier this week, more than 100 Beersheva students played a mass TING game organized by Tech7 Juniors, a branch of the 14,000-member Tech7 innovation and entrepreneurship community of the Negev.

“In a region rife with challenges, Israelis have honed the art of problem-solving,” says Adi Kotler of Tech7 Juniors. “By asking new questions, we can find the courage and creativity to find new answers. TING makes the learning process exciting, interesting and effective.”

Gal Or says additional events are evolving through partnerships with Israeli and overseas organizations and agencies such as The Jewish Agency’s school twinning program. He envisions TINGathons in cities around the world.

“My goal is to grow a global network of cultural/goodwill ambassadors through innovation and play,” says Gal Or, who has invented more than 100 toys and games and licensed dozens to companies including TRU, Simba Dickie and Funtastic.

Available in Hebrew and English versions, TING card games are printed and packaged by clients of ILAN, an Israeli foundation for people with neuromuscular disabilities. The games can be shipped worldwide.

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Thursday, May 3, 2018

There’s now a RuPaul’s Drag Race card game, and it’s sickening


It’s time to play your best hand, kitty girls.

If you’ve ever found yourself debating which RuPaul’s Drag Race contestant is the ultimate queen – and let’s be honest, who hasn’t? – then this brand new Top Trumps-style card game may be just what you need for your next kiki.

“Drag Chumps is a card game that allows you and your fishy friends to battle it out with some of your favourite queens from the show,” explain the creators of Pop Chumps’ new Drag Race-themed edition.

“Each Ru-Girl has been illustrated in their most iconic moments with categories such as Runway Rating and Lip-sync Level, the game puts you straight into the workroom to see if you can become America’s Next Drag Superstar.”


There are two packs of Drag Race themed cards, each priced at £9.99 on the Pop Chumps website, containing all of your favourite queens.

Volume one features fan favourites including Shangela, Adore Delano, Bianca Del Rio, Laganja Estranja, Sharon Needles, Valentina, Bob The Drag Queen, Jujubee, Tatianna, Latrice Royale, and the iconic Stacy Layne Matthews.

Meanwhile, volume two introduces Alaska, Chad Michaels, Sasha Velour, Violet Chachki, Courtney Act, Trixie Mattel, Willam, Peppermint, Jasmine Masters, Katya, Gia Gunn, Jinkx Monsoon and many more to the game.

“We felt as if there wasn’t a brand out there that was using pop culture in a playable format that people could have fun with before a night out or on the mega bus up to Leeds,” the creators told Gay Times.

“We just wanted to merge the sense of nostalgia of card games that you grew up with, with something embedded in popular culture and Drag Race felt like something people would be gagging for. It’s the game for the new dysfunctional family.”

Well, we know what we’ll be doing during our Pride pre-drinks now…

Thursday, April 5, 2018

Best Solitaire Apps for Android

Good Solitaire apps have a lot to offer, even if you have a Solitaire app installed on your phone already. Free Solitaire apps have modes and game types that you probably aren’t familiar with and don’t cost you anything up-front. The best paid solitaire apps also have new game modes and gameplay options. Because you pay for them, they don’t have ads or annoying in-app purchases.

Don’t get stuck without something to do on your commute or at the store. Download these best solitaire apps and best free solitaire apps to your smartphone or today.


Best Solitaire Apps for Android

These great Solitaire apps work on Samsung Galaxy phones or any Android smartphone with the Google Play Store installed. They also work on your Android tablet.

Solitaire by Zynga is the best free Solitaire app you can download on Android.

This Solitaire app includes 1 card draw and 3 card draw. That way, you can up the difficulty when 1 card draw gets repetitive for you. Two extra modes, Klondike Solitaire and Patience, let you mix things up when you’re ready to try something entirely different.

What Solitaire by Zynga lacks in extra modes, it makes up for with tons of features. You can undo any move you make and change the size of your cards. Leaderboards let you compare your stats with your friends and family.

Solitaire by Zynga is an ad-supported game in the Google Play Store. Because of that, it doesn’t have any in-app purchases.


Best Paid Solitaire App for Android: The Solitaire Megapack

If you don’t like ads and want more games, definitely buy the Solitaire Megapack.

You get tons of modes with this great Solitaire app. It includes Klondike, Patience and Windows Solitaire. You can play 1 or 3 card draw too. The Solitaire Megapack lets you change how you’re scored, so you can try something different when you’re ready.

Switch to another game when you grow tired of Solitaire. The Solitaire Megapack has FreeCell, Golf, Spider, 3 Towers, Canfield, TriPeaks, Clock and Pyramid. It’s also stuffed with fan-favorite card games that you don’t get in other Solitaire apps, like Poker Square, Bowling, King’s Corner, Grandma’s Game and Picture Gallery. Track how much your card game skills are improving with built-in stats tracking.

Friday, March 16, 2018

Here's What We Know About Artifact, Valve's New Card Game


Valve demoed its upcoming card game Artifact recently at its Seattle office and the details have begun pouring in. While Valve founder Gabe Newell reportedly called Blizzard’s Hearthstone the “benchmark” for online card games, Artifact sounds like it will be very different.

Previously, all we knew was that the game was inspired by Dota and as a result would have a board consisting of three different lanes. PC Gamer reports that in practice this means Artifact feels like playing three separate Hearthstone matches simultaneously. To make matters even more complicated, what happens on each of these separate lanes (which basically act like mini-game boards) can affect the others in various ways.

If you thought Artifact might be more straightforward and less complicated than Dota, I have some bad news: it seems like Dota crossed with Magic: The Gathering. It makes sense now that we know veteran MTG designer Richard Garfield has been working with Valve on the game since 2014. The game’s base set will consist of somewhere north of 280 cards and 44 different heroes, some of which will be straight from Dota. Valve has also confirmed to IGN that while you’ll be able to purchase card packs on the Steam marketplace, Artifact won’t be free-to-play. An actual price for the game hasn’t been announced yet, however. What we do know is people will be able to trade and sell their individual cards on the Steam marketplace, although Valve is trying to stress that the game won’t be pay-to-win.

Here’s what we know so far about how it will play based on reports by IGN and PC Gamer:

  • Decks will consist of a minimum of 40 cards and have five heroes, with up to three copies of each card allowed.
  • Cards will belong to one of four different colors—Red, Green, Black, and Blue—each set of which will have a distinctive style and can only be played in lanes where a hero of the same color is present.
  • Games start with each player designating a hero for each lane accompanied by some ally creeps, two more of which spawn every turn after.
  • Lanes start with a tower that has 40 health. When they die they’re replaced by an Ancient with 80 health. Lose two towers or one Ancient and it’s game over.
  • Each lane also has its own mana pool, starting at three and increasing by one every turn, which you can spend to play cards which cast spells, summon more creeps, or do other cool stuff.
  • When you play a card, your opponent will get a chance to respond with one of their own. After this back-and-forth, combat takes place, with whatever heroes and creeps you have on your side attacking the enemies directly in front of them (unless there’s nothing, in which case they attack the tower or Ancient).
  • After combat in one lane, the action shifts to the next until all three lanes have been played and the round comes to an end.
  • At the end of combat you collect gold for anything you’ve killed, which can be spent on items to equip your heroes during a shopping phase that occurs between rounds. You also draw two cards from your deck during this period.
  • Like in Dota, heroes have a limited number of slots for equipment. A special cloak might add to their health stat, while a magic dagger increases attack or siege damage against buildings.
  • Finally, when heroes die they aren’t gone for good. Instead they respawn after the next round and can be redeployed to whatever lane you decide most needs them.

Artifact is currently in closed beta on Steam, and it should go public by the end of this year. Then there’s an esports tournament scheduled for the first quarter of 2019, with plans to bring the game to iOS and Android sometime after that.

Sunday, February 25, 2018

How Sushi Go's Designer Makes Board Games


When Phil Walker-Harding was a child he made silly little board games with his brother and cousin. Now he makes internationally successful games like Sushi Go and Bärenpark. They're still a bit silly.

We spoke with Walker-Harding about how he does what he does.
Making board games has always been a hobby for Phil Walker-Harding. He carries a notebook around to jot down ideas as they come to him, playing with the ideas until they coalesce into something real. About ten years ago he decided to take the hobby more seriously and started to self-publish his games under the Adventureland Games label.

"A couple of my early designs got picked up by bigger publishers and I slowly built up my design experience this way," says Walker-Harding.

One of these early designs was Sushi Go, a simple 'pick and pass' card game where players try to put together the most delectable -- and adorable -- sushi dinner. Fast, fun and easy to learn, Sushi Go is a joy to play.


After a successful Indiegogo campaign, Sushi Go came to the attention of publisher Gamewright. From there Walker-Harding has gone from success to success in the board game world. Last year he won Boardgame Australia's 2017 Best Australian Game and was nominated for the coveted Spiel des Jahres with Imhotep.

There is no rigid design process for Walker-Harding. He works on multiple designs at the same time and says that "most of my concepts are quite simple, they often shift around a lot and can merge into one another."

"Early on in a design, I try and articulate what the core concept of the design is and what the 'hook' will be for new players. This really helps focus my thinking."

From there he starts prototyping. These prototypes are little more than colourful scribbles on scraps of paper but they're enough to get things moving. Enough to find out if there's something more behind the idea. Successful prototypes get refined and tested further. Unsuccessful prototypes end up in the bin. Maybe the idea will come back in another form. Maybe it won't.


Games undergo further testing with Walker-Harding seeking feedback from his players. "What is causing them to smile, laugh, or get frustrated? How excited are they for their turn to come around?" Feedback about the broad strokes experience the players are having is often far more useful than any specific fine-tuning offered up.

"How much a game changes during testing can vary a lot. Some designs, especially simple ones, may only have the details change as they develop. Other times, when I am trying to make quite an elusive concept work on the table, a game can shift in all sorts of different ways before it settles."

One of the simpler changes that happened over the course of development happened to Bärenpark. Originally the idea was to build an amusement park where players put together attractions for the guests. The game's publisher, Lookout Games, wanted the game to stand out more and changed it so that players were building enclosures in a bear park.

When the art samples came back, Walker-Harding noticed that there were koalas included in the art. "I felt it was my national duty as an Australian to call this out, and so there is now a fun disclaimer about it in the rules!" says Walker-Harding.

Bärenpark -- with its fuzzy definition of what is a bear -- does have a disclaimer in the rules, it reads: "Although koalas are not really bears, people like koalas, so we will be including them in our park!"


Designing games is an on-going process. Even after a game is done, there are still lessons to be learned from it. "Imhotep taught me a lot about player interaction, and how binding the fate of players together as the game develops can be really interesting and exciting. Sushi Go Party helped me learn how to deal with a large pool of different cards and how they all might possibly interact. A big lesson from Bärenpark was how valuable it can be to reward players constantly in small ways throughout the game."

Just as valuable are the lessons learned from failed designs. "Why something didn't work can be very valuable information for future designs. This knowledge can close off pathways in your thinking and force you to branch out in new directions."

The biggest tip Walker-Harding had for aspiring games designers was to get their work out there.

"You really learn so much by making your games available in some form to a wider audience. So I often recommend that new designers work on a small, simple to produce game and then make it available via print and play, or print on demand. Each completed design teaches you valuable lessons and grows your skills, so just keep at it!"

Thursday, January 25, 2018

Gambling Expansion Could Go To Voters


Facing the prospect of a constitutional amendment that could put control of future gambling expansion in the hands of voters, legislative leaders are working behind the scenes on a pared-down plan to cement a deal with the Seminole Tribe and pacify cardroom operators.

The “Voter Control of Gambling Amendment,” largely bankrolled by a Disney company and the Seminole Tribe of Florida, will be on the November ballot after meeting petition requirements this past week. If approved, it would require voter approval for any proposed form of casino gambling, an issue now largely controlled by the Legislature.

Sen. Bill Galvano, a Bradenton Republican who has been a key player in crafting gambling legislation for more than seven years, told The News Service of Florida the constitutional amendment would give the Seminole Tribe a “a monopoly” over gambling in the state.

Galvano called the constitutional amendment “a game changer,” after industry insiders had predicted that gambling issues would be off the table during the legislative session that ends in March.

“It does require us to really look hard at any possible changes we can make in the gaming world at the pari-mutuel level and to solidify or make some final decisions with the Seminole Tribe. Because the way this amendment is worded, and it’s still being analyzed, but once it passes, if it passes, will mean the Legislature is divested of control of this issue, leaving a monopoly for the Seminole Tribe, and their continued payments to the state of Florida in jeopardy,” said Galvano, who is slated to take over as Senate president after the November elections.

The Seminoles have been trying to get the Legislature to re-authorize a deal, signed in 2010, that gave the tribe “exclusive” rights to operate banked card games, such as blackjack, at most of its casinos in exchange for a minimum of $250 million each year. The agreement — part of a 20-year deal called a “compact” — expired in 2015, but the tribe has continued to offer the games.

After the card games portion of the agreement expired, the tribe sued the state over wildly popular “designated player” card games offered by more than a dozen pari-mutuel cardrooms. A federal judge in 2016 ruled in favor of the tribe, and Gov. Rick Scott and the Seminoles reached an agreement this past year in which gambling regulators promised to take “aggressive enforcement action” against pari-mutuels that might be violating state law in the way they conduct designated player games.

The agreement expires in March, which could be problematic for state lawmakers trying to figure out how much money they have to spend in the future, according to Galvano.

“There is the possibility that, with the designated-player game issue not resolved, that the tribe may elect to stop paying. They have not told me that, but that’s a real possibility,” he said.

Whether the Seminoles continue to pay “is contingent on their satisfaction” with how well state gambling regulators police the games, the senator said.

For the past several years, lawmakers have repeatedly attempted —- and failed —- to reach consensus on a revamped gambling deal. While the Senate has been more amenable to an expansion of gambling, the House has been reluctant, and ultimately the deals died.

Friday, January 12, 2018

Best Card Games 2018

We live in the golden age of board games, but one of the downsides of lavishly designed modern board games is that they tend to be expensive - and many of them come in massive boxes, too. If you'd rather have something that won't break the bank and can be easily chucked in a bag, your best bet is to go for a card game instead.

Card games tend to be simpler, lighter, cheaper and quicker to play than their board-based cousins, but that doesn't mean they lack depth or quality: the ones in this article are all strategically rich and beautiful to look at.

In truth most board games involve cards of some kind (Cosmic Encounter, Pandemic and Celestia are all based around them) but when putting together this guide we chose to restrict ourselves to ones where cards are the only significant component. A few of these come with tokens to tally scores or money, but that's it - no pieces moving around a board (no board, for that matter), and no dice.

Finally, note that we've ignored traditional card games here, simply because they are too immense a subject. But a standard 52-card deck is the most cost-effective purchase of all.


1. Coup

There's more than a touch of Poker about this game, from the starting deal (two cards to each player) to the I-don't-believe-you-oh-no bluffing/challenging mechanism.

It's super-simple in concept. The deck contains only 15 cards: three each of ambassador, assassin, captain, contessa and duke. On your turn you can take any one action (such as swapping your cards, or assassinating another player), many of which can only be taken if you've got a specific card - but you can lie about what you've got. Many actions can be blocked by certain cards, and you can lie about that too.

The only downside to all this lying is that if you get challenged and caught, you lose one of your two lives. If you get challenged and were telling the truth, your challenger loses a life.

And the result is a tense and mind-bending game where you spend half an hour or so climbing inside each other's heads and driving yourself mad, in a good way.


2. Love Letter

Love Letter is simple, and pure, and pretty much perfect for short gaming sessions and for warming up before something more demanding.

Here's what you get: 16 cards; a handful of counters; the rulebook; and a little red bag to store it all in. But from these ingredients an exceptionally compelling game has been cooked up - one which can be grasped by drunks in 10 minutes, but keeps revealing new depths and subtleties for months after.

The aim of the game is to end the session with the highest surviving card (the highest of all is the princess, whom everyone is trying to woo) but there are numerous sneaky ways to knock out your opponents before it gets to that point. Brilliant stuff.


3. Sushi Go

An antidote to the stressful brain workout of something like Coup, Sushi Go is a gentle collecting game with a touch of strategy to keep things interesting.

The (beautifully illustrated) cards each show sushi or related food items: sashimi, wasabi, maki rolls, dumplings and whatnot. You're dealt a hand of these cards and have to decide which one you want to add to your collection - and then pass the rest of the hand on to the player on your left.

Complication one: the value of each card varies depending on what else is in your and others' collection. Some items only give you any points at all if they are part of a set, for example; some are competitive - whoever has the most gets the points; and some are never worth points themselves but modify the value of (certain) others. So your decisions call for prediction and risk assessment.

Complication two: because of the passing-on of the hands and the fact that others players' collections are visible, canny players quickly build up information about the sort of round it's going to be: the card types that are rare or common, and the ones that are likely to be snaffled by other players.

It's potentially quite a deep game, really, but there's still room for players like me who always collect the same thing, and constantly refer to themselves as the "dump-king".


4. Cards Against Humanity

Cards Against Humanity is not a game you would want to play with younger children, but marketing itself as "a party game for horrible people" is perhaps taking things a step too far. We'd suggest Cards Against Humanity is a game for people who have a wicked sense of humour, and who are not easily offended.

There are various rules you can use, but in Cards Against Humanity's simplest form each player takes 10 white cards (answer cards), picking up another card for each hand they play. You then take it in turns to read out a black card (question cards), starting with the last person to go for a number two (an interesting question in itself).

Having heard the question you match what you think is the funniest answer you have to hand, then the 'Card Czar' chooses their favourite and it gets an Awesome point. Whoever gets the most points wins the overall game, which can go on for as long as you like.

The catch is these aren't the sort of questions and answers you might hear in pleasant company. When presented with a question such as 'What's that smell?' it's up to you to judge the temperament of the group and decide whether to select something like 'Grandma's knickers' or 'A pyramid of severed heads' as your answer.

(We went for a third option in the most recent game we played, but our choice was far too distasteful to publish on Tech Advisor. And yes, we did win the point.)

The standard deck costs £20, but you can also buy expansion packs. Should you find the cards too lame it's worth knowing you can also create your own deck: Cards Against Humanity is available for free under a Creative Commons licence. You can download the rules and blank question and answer cards from the website.


5. Bohnanza

If you like collecting gold and looking at anthropomorphic drawings of beans, this is the game for you.

The aim is to plant beans of a single type - chilli bean, dancing bean, coffee bean - in a 'field' (ie a row of cards on the table) and then swap them for pieces of gold when it gets numerous enough. The rarer the bean type, the better the exchange rate you'll get.

The problem is that you can only have two fields at once (at the start - it's possible to buy a third later), and you must play your cards in the order they were dealt. Which means that if you're unlucky, or plan badly, you could find yourself constantly having to plough up and discard fields of beans that haven't yet hit the payout point, so that you can free up the area for a new type that you need to play.

So it's partly about thinking ahead, and there's a surprising amount of depth to this. But it's also about convincing the other players to make an exchange at a key moment, which is often the only way to avoid disaster.

Monday, September 18, 2017

A Card Game About Unicorns Has Raised Almost $2 Million on Kickstarter


A new card game called Unstable Unicorns concludes its fairy-tale Kickstarter campaign tonight.

Creator Ramy Badie originally set out to earn $10,000 in one month to fund production of the game. He reached his goal in just 71 minutes and has, as of this writing, collected more than $1.8 million for the project from more than 30,000 backers—more than every other project that's currently live on the fundraising website.

“Tabletop games are huge on Kickstarter right now,” says company spokesperson David Gallagher. “We've really become an important hub for tabletop fans, and many of them keep coming back to find new and cool projects to support. It's also become much easier for independent game designers to get their games manufactured and shipped.”

Though the game seems built around Silicon Valley's obsession with the mythical creature (and its use of the term to denote startups with billion-dollar valuations), it's not. It's simply a game built for people—and perhaps magazines—who love unicorns.

Players of the game are tasked with building a "unicorn army." There are three types of unicorns in the deck—baby, basic, and magical—and the first person to have seven unicorns in their hand (a “stable”) wins. "Be warned," the game's Kickstarter page says. "If you get ahead too quickly, you'll become everyone's target." (Just like in Silicon Valley.)

There are several obstacles in the way of a player's victory. "Neigh" cards are used to cancel out opponents’ strategic moves. A “Pandamonium” card makes it so that “all your Unicorns are considered Pandas and NOT Unicorns.” (Oh, right.) The game's makers say it's suitable for two to eight players, ages 14 and older, and the latest donors can expect a February delivery date.

“If the thought of aggressive, violent and occasionally seductive unicorns appeals to you, we really appreciate your support on this project,” says Badie in the campaign video.

He later tells Fortune: "I've always had an odd obsession with unicorns, featuring them in a lot of our shirt designs and products. To me, unicorns have historically been mythical creatures that are associated with majesty and perfection, and I like turning that on its head." Or horn, if I may.

The St. Louisan, who is in his late 20s, designed the game’s mythical characters, which resemble My Little Pony- hued Pokémon. According to an article about him in The St. Louis Business Journal, while working toward his undergraduate degree in neuroscience, Badie entered t-shirt design contests to subsidize his tuition. In 2012, he delayed medical school to found TeeTurtle LLC, an e-commerce venture aiming to “scratch your insatiable itch for cute, funny, pop culture-y shirts.” TeeTurtle’s first year saw $750,000 in sales, and another $7 million in sales was projected for 2014.

Now Badie has a new addictive project. "Unstable Unicorns is a strategic card game about everyone’s two favorite things: destruction and unicorns," the project's website says. Who wouldn't want to scratch that itch?"It's been a thrilling ride," Badie says, "and I've already found myself thinking about a sequel."

Wednesday, September 6, 2017

The Vailix Links Card Game And Comic Books To Musical Narrative


Rob Richmond grew up reading comic books, playing card games and listening to music—all three activities afforded him the opportunity to explore. Sometimes, he’d discover that there was more to explore—like more comic books, television shows, movies, etc.—and the excitement he felt over exploring an even wider imagined world, he says, was unmatched.

A few years ago, Richmond decided to create a fantasy world of his own. He began with a card game, one that had its own mythology, and in order to figure out what that world might feel like, Richmond—a professional musician who’s played in a number of local bands (including Super- unknown) and owns Bay 1 Studios—turned to music.

Song ideas became narrative elements to a wider story for the card game and allowed Richmond to work through relationships happening in the story. He put together a band of seasoned local musicians to help him navigate further—Brianna “Bri” Litman on lead vocals, Cory Teitelbaum on lead guitar, Jamie Booth on drums and Bruce Stocking on bass. Together, they make up the hard rock band The Vailix, making the music that orbits the story told through Richmond’s card game, The Forevergone, and comic book series, The Tales of the Cloud Ocean.

The story is this: After a catastrophe, planet Atla is covered in a toxic fog and survivors take to the skies, living in towers high above the fog and traveling via airship. A young woman, who is estranged from her father, has an overprotective mother. But because of where the young woman comes from, because of who she is, she wants more from her life than what’s been laid out for her—she wants to own her own destiny. In order to do so, she needs allies and she needs a ship. The ship is called The Vailix, and it comes equipped with a crew…the band members.

The card game and one set of songs—the Aeronaut EP—were released in 2016, and this week, The Vailix will release its second EP, Architect, at The Ante Room. The first book in the comic series comes out this fall. All of the parts work together, but you don’t need to know the comic book or the card game to understand the songs, and vice versa. Each piece is “interlocking, but not integral to the others,” says Richmond, and the themes are universal.

Where Aeronaut explored the question “How do we fit into our own story?,” the Architect EP is about confronting and embracing destiny and learning to deal with the consequences of what follows—narratively, it fits with the comic book, but it’s a story in itself.

Richmond writes most of the songs, but it’s up to the rest of the band to breathe life into them. “We’re here to make what’s in Rob’s head come out of big speakers in a club,” says Teitelbaum.

It’s an unusual thing for Charlottesville (or anyplace, for that matter), but it’s perfect for the con crowd—The Vailix will be the musical guest of honor at RavenCon in April in Williamsburg, where they hope to reach a larger fan base.

This is more than just a card game, comic books and songs, says Richmond. “Our fans are part of the crew. The crew serves the ship. The ship is The Vailix. The band serves the fans…the fans are The Vailix.”

Tuesday, September 5, 2017

Pokemon Sun and Moon News: TCG Burning Shadows Cards Expansion Revealed


Pokemon is still as popular as ever - the launch of Pokemon Go last year proved that the media sensation never truly died, and has been wedged firmly in public consciousness since it arrived over 20 years ago.

Pokemon Go was downloaded over 500 million times and the most recent games (Sun and Moon) tallied sales of up to 15 million, Pokemon's empire is clearly still in full swing... and Pokemon cards are no exception.

As electronic card games increase in popularity (Hearthstone leads a $1.2 billion market!), Pokemon still dominates the physical card space - maintaining its popularity alongside Pokemon games, anime, apps and merch.

The Pokemon Card Game (referred to lovingly as Pokemon TCG by fans) use all the mechanics you'll know from the games: you can evolve Pokemon, you can swap out Pokemon from the battle to the bench, there are recognisable Trainers you can play to help you in battle, and there are items you can use to help you recover damage, do more damage or even outright remove Pokemon from battle.

The game - despite looking pretty intimidating if you're new to it - is surprisingly simple to learn, and there are even dedicated starter kits designed to ease new players into the game.

Equally, game mechanics haven't changed all that much since it was introduced over two decades ago: there's still a focus on one-on-one battling, there's still an incentive to build themed decks, and there are still almost infinite variations of mechanics, cards and gimmicks to use to get one up on your opponents.

You can also play with all the cards you can collect in real life in Pokemon TCG Online - which is available on iOS, Android and on PC/Mac.

Unlike the video games - which typically release once per year - the Pokemon TCG (Trading Card Game) tends to get updated multiple times per annum, meaning there's always something new to learn, new mechanics to get your head around, and new ways to bring your favourite monsters back into the action.

The latest set of which is Pokemon Sun and Moon: Burning Shadows and you can find out more on that expansion, just below.

BURNING SHADOWS EXPANSION

The new Pokemon TCG Sun and Moon - Burning Shadows expansion includes the following:

  • Over 140 cards
  • 12 new Pokémon-GX
  • 6 new full-art Supporter cards featuring important human characters

Minions of Team Skull and a cavalcade of new Pokémon stand ready to battle in the Pokémon TCG: Sun and Moon Burning Shadows expansion.

Slug it out with new titans like Necrozma-GX and Tapu Fini-GX, or battle with trusty allies from Machamp-GX and Charizard-GX to Darkrai-GX and Ho-Oh-GX.

This expansion also includes two new theme decks, with each one contains everything a player needs to start battling right away. The two decks are Rock Steady and Luminous Frost, details of which can be found underneath.

Rock Steady

Steady nerves and a sharp punch: Lycanroc is ready to stand and fight! This hardworking deck puts both Fighting- and Psychic-type Pokémon at your fingertips—for strength of body and mind.

The deck includes: 60 Pokémon card deck, 1 card checklist, 1 metallic coin, 2-player playmat and rulesheet, 1 code card to play this deck online and 1 deck box

Luminous Frost

Alolan Ninetales is keeping it frosty—and its friends are super-hot! Opposites attract when you fuse Fire and Water types, offering two paths to victory.

The deck includes: 60 Pokémon card deck, 1 card checklist, 1 metallic coin, 2-player playmat and rulesheet, 1 code card to play this deck online and 1 deck box.

Sunday, September 3, 2017

Some Of The Most Ridiculously Random Cards In Collectible Card Games


There are a lot of collectible card games coming out lately. Magic is still going strong, Hearthstone is huge, Bethesda brought out Legends, Gwent is lots of fun, and more (DOTA 2!) are on the way. But many of these games seem intent on mimicking Hearthstone's spectacle-targetting randomness. Let's poke fun at a few of the more ridiculous cards.

I don't begrudge any Hearthstone players their fun. They know what they're getting into, they play anyway, and that's fine. But I'm a little disappointed that more games haven't chosen randomness as a point of differentiation, thereby giving us an option for a less random game instead of just copying the genre leader. Even Gwent, as different as it is, isn't something I'd ever play competitively because of potentially game-deciding die rolls.

One I've been meaning to check out when I have the time is Codex, which comes from the creator of the upcoming Fantasy Strike.

Ah, Unstable Portal. An oldy but a goodie. Ol' faithful. This one has been banging around in casino mage decks for a long, long time. Not a huge play, but a consistent one. It could've been a much more palatable card if it only dealt with creatures in your deck — effectively making it a sacrifice of planning in exchange for a reduced mana cost. But nope, they just had to make it out of a pool of every minion in the game. The same thing goes for Nexus-Champion Saraad, which gives you a random spell (out of all the spells) every time you cast your heroic ability.

And then Sneed's Old Shredder is there to summon a random legendary minion when it dies. I actually like that they limit it to legendary, but still — the result of that die roll could decide the game, which is not okay.

But that's nothing compared to...

Ah, Yogg-Saron, Hope’s End, the bane of people who like to pretend Hearthstone is an esport. Because nothing says "tournament ready" more than using the word "random" two times in your card description. This one has already caused controversies in high-profile Hearthstone tournaments, and it is absolutely possible to throw a Hail Mary with Yogg-Saron from a losing position to come out with a win.

Pure filth.

I don't even feel bad for making fun of Hearthstone, as its developers have repeatedly said Blizzard targetted randomness for a more exciting spectator experience. But other games have been following suit. Enter Legends...

Wabbajack is about as nuts as it gets in Legends. Theoretically, you'd be whacking either a low power friendly minion or a high power enemy minion with this, and statistically you're more likely to end up with a minion that's towards the middle of the bell curve. But practically, with all the keywords and special abilities in play, this can be a game-deciding moment.

Wisdom of Ancients is probable my least favourite kind of randomness in Legends. There are several cards with this function. Royal Sage, Mundus Stone, Echo of Akatosh, to name a few more. With a full board, this reaches almost Yogg-Saron levels of "I don't know what's going to happen, but it's going to be big".

Heroic Rebirth is not too dissimilar from an Unstable Portal, though you have to give up one of your creatures. I'm also not much of a fan of cards like Flesh Sculpture or Blackmail, which is based on card draw randomness, but there's very little planning or strategy in the use of the card.

Not even Gwent is pure of RNG madness, and while the Monsters deck is the worst offender (randomness is part of its core system), it’s actually a neutral card that comes out on top.

Johnny is legitimately about as nuts as it gets in Gwent, which is... Not very nuts. I don't like it, but most of the other random cards in the game are at least based around strategies that use that card. They're meant to be used in a very specific way, with known odds, making it a bit more like Poker to contrast Hearthstone's 52 Card Pickup.

I’ll say this about Gwent, too. It has a lot of random shenanigans in its Monsters deck, which even has randomness built into its special trait... But at least players can't follow up on a random move with a cheesy one-two punch. After every move in Gwent, the opponent gets a chance to respond, which by nature makes the randomness a little bit more manageable.

Cards like Johnny are definitely on the wrong side of the line for me still, and I'm a bit disappointed in the level of randomness Gwent has. It can change the outcome of the game, and I groan every time a Monsters casino decks rolls up. But at least I get a chance to respond whenever something crazy happens.

There's also a lot more segmentation in Gwent's randomness. Often random cards will be selected out of a pool such as the same rarity, or the same monster type, or the same power. Not only does that limit the craziness, it also allows you to manage that randomness and target it, such as with spider decks and cards that summon random spiders.

Did I leave any out? Which random-ass card grinds your gears? Are there any CCGs I didn't mention that eschew randomness? Let everyone know in the comments below!

Friday, September 1, 2017

The 3 Best Card Games For Mobile


In this chunk of our round-up of the best board games on mobile, we're going to have a quick look at a pretty broad category – namely, card games.

There are loads of card games available on mobile, so figuring out which is the one for you can be a bit daunting. But trust us when we say that there's very little chance of you going wrong if you pick from one of these.

Hearthstone

The big boss of digital card games. This one isn't an adaptation, it's been built from the ground-up for playing on PC or mobile. And if you like your CCGs deep and dripping with lore, then you're going to love it.

Set in Blizzard's Warcraft universe, the game sees you building up a deck of cards in order to take on foes in multiplayer battles. It's always getting updated, and it's probably the most popular digital card game out there.

You're going to lose a lot of your time to it if it manages to sink its claws into you, and there's a very good chance that it will.

Pokemon TCG

Another trading card game, but this time it's got a Pokemon twist. And that makes it special, because we all know that games with Pokemon in them are better than games without Pokemon in them.

But this isn't just a half-arsed port. This is a brilliant adaptation in its own right that really captures the buzz of the physical orignal.

If you're looking for a card game that isn't all wizards and spells, then this is definitely the one that you should be checking out. Plus, y'know, Pokemon.

Card Thief

A bit of a departure from the others, as there's no deck-building here. Instead you're trying to steal a bunch of loot from a dungeon.

And that dungeon is represented by a deck of cards that you're turning over. You're sneaking through the shadows, extinguishing torches, and trying to get out before anyone even suspects that you've nabbed their stuff.

Both Card Crawl and Miracle Merchant from the same dev are worth checking out too, but this is probably the best place to start your card-laying career.

Saturday, August 19, 2017

Belfast Designer Creates Trump-inspired Political Card Game


A Belfast designer has created a Trump-inspired political card game - and now she needs your help.

Karishma Kusurkar, of multidisciplinary design studio Karishma’s World, came up with the idea after the inauguration of President Trump.

The game, called Espionage, is focused on a player objective where ‘whoever knows the most secrets rules the world’, ultimately wins the game.

A Kickstarter campaign has been launched to fund the unique politically inspired and designed card game.

Karishma said: "I’m very excited to officially launch Espionage on Kickstarter. I hope the game attracts people looking for an alternative to their favourite board and card games but with the same engaging elements.

"As troubling as the international political sentiment has been post-2016, it has created a huge source of inspiration for designers from all disciplines, and Espionage was my own light-hearted creative response to the fallout which I hope players worldwide can relate to."

The game’s concept hatched in designer Karishma Kusurkar’s mind in the aftermath of the political scene of 2016 and initially began as a series of politically themed illustrated cards.

The illustrations soon transformed into a full fictional game, a conversion motivated by the commonplace harbouring and sharing of secrets, and real-life spying taking place on an international scale.

The game combines chance and strategy to allow players to assume the identities of leaders and rebels in an effort to compete for control of the world.

Full of secret locations and captivating backstories, Espionage is a contemporary ‘party game’ that is easy and fun to play for all, even for non-politicos and non-gamers.

The Espionage prototype has been designed with specially drawn illustrations crafted exclusively by Karishma.

Karishma added: "The visual style of the game has evolved throughout the design process but I’ve always remained tied to a finely detailed approach. Espionage, which is the first part of Ob.Jet , a series of uniquely designed boxes, marks my intent as a creative to re-invent everyday objects through a new lens."

Thursday, August 10, 2017

Appeals Court to Hear Arguments On Card Games


An appeals court will hear arguments next month in a battle about lucrative “designated player” card games at pari-mutuel facilities throughout the state.

The 1st District Court of Appeal is scheduled Sept. 12 to hear an appeal filed by the Florida Department of Business and Professional Regulation, according to notice posted last week on an online court docket.

The department, which regulates gambling facilities, is challenging a decision last year by Administrative Law Judge E. Gary Early.

While popular with gamblers, designated-player games have been controversial, at least in part because of disputes about the way they have been conducted and regulated.

In his August 2016 decision, Early said the state was wrong to do away with a rule governing the games without replacing the regulations.

The industry maintained that eliminating the rule, adopted in 2014, would put an end to the games.

Regulators proposed doing away with the rule in late 2015, insisting that the way the games were being conducted -- and not the games themselves -- violated a state gambling law.

Thursday, August 3, 2017

A simple card game with incredible strategic depth


When the era of the insect oppressors is over and long forgotten, the First Line Of Kings decide to use the wealth, power and influence to scheme their way into power. In Ambition, you are one such king with ambitions for domination and the shrewder you can be, the more likely you are to succeed.

In truth, the story has very little to do with this new locally produced card game from Action Games and designer Rob Acton. You don’t need to know the story or even care for it to play and enjoy the game, though one thing the brief setting does depict is the best way to play the game. Ambition is a simple game consisting of only 16 cards and a few tokens, yet one with multiple layers of depth and strategy once you become familiar with it.

The game has a fairly low barrier of entry with the rules being simple and easy to understand. Though the cards can be a little difficult to get to know and understand, it normally will only take a few games to get into the swing of things. That first round or two might seem daunting at first as you get lost in trying to understand the intricacies of the cards, but thankfully the rounds don’t take too long. The game becomes more fun as you become familiar with how the different cards work and can also, therefore, better anticipate what strategies your opponent could possibly be looking to play.

In Ambition, each player starts off with two cards in their hand. With each card being completely unique, it adds a sense of mystery to what your opponents could play. How it differs from most common big strategy card games is that firstly, everyone is sharing this one deck of cards, but secondly, that you are forced to constantly recycle through your cards. This is why the second phase of play is so important as it asks for you to pass one of your cards to the left and this goes on until each player has had an opportunity to pass a card around. This passing of the cards is determined by the scarab of power which determines who plays first and is also shuffled to the left at the end of each turn, giving each player the opportunity to begin.

Once each player now has their finalised hand for the round, they determine which card they want to play, but place it face down. Another phase is then initiated where each player the opportunity to block a card for the round, which prevents a player from performing the actions of this card. It is only in this phase that cards are either turned over and actioned or tapped by the players because their card was either blocked or because they refuse to reveal a card in their deck that might be better suited for another round. This might initially sound complex or unnecessary with a single round consisting of so many phases, but does all start to make sense as you become more familiar with its different cards.

The cards in Ambition are all quite varied with few playing alike. Some cards are relatively simple in just giving a player more coins, but others can open up a host of other styles of play like the ability to steal coins from others, prevent a car from being blocked, force a player to swap cards or remove a card from play entirely. The pack that has been released include an expansion in the game called strange allies, which further changes the game by allowing players to create or break alliances or even silence a player for a round entirely. As you can gather, there is certainly a lot of variety in the 6 cards on offer and this is only a brief outline of a few cards. Many cards can be played in more than one way or can grow in ability depending on the situation of the game.

The beauty of Ambition lies in the great balance of its cards. While there were a few cards that myself and my playing group found to be more useful than others, those cards simply became targets for other manoeuvres that would see them constantly blocked or removed from the game entirely. This would then lead to a host of other potential strategies that would see alliances created or broken as players work on finding ways to make certain cards more effective.\

One of the clever play design decisions featured in the game though is the round of exchanging cards. While this often means that the same cards end up getting passed around, if players are trying to take risks and be innovative with their strategies, it prevents players from holding on to cards for too long and means that the playing field is constantly changing and getting rebalanced. It was a decision that seemed odd at first, along with the blocking phase, but once you play it several times you understand that the rounds are simply there to create balance and prevent players from trying to hoard a card and play a single strategy.

This is what brings longevity to a card game like Ambition. While many board games can be fun the first few times you play them, they can easily become tedious if there isn’t variety and depth in their gameplay, or there is too much reliance on luck. Ambition mostly avoids this by ensuring no one strategy is dominant and with their being so many different combinations and variations in play with the cards you have in your hand, that you can easily play this game a hundred times and feel its unique.

Another interesting design decision is the social dynamics that have been built into the gameplay. Some people take their card games very seriously and like to be very contemplative and silent in their strategic approach to playing. Ambition works best when you are vocal and play the social game. It’s not just the ability to block players or the need for cards to sometimes get you to say things, but there is a fair amount of bluffing and deceit that can take place in the way you play a game that can also determine the outcome of your game.

This social aspect though also opens up to possibly the game’s biggest weakness. It can be dependent on who you play it with. It’s a game that is easy to get into, but because it works best when you get deep into the strategy, playing it with someone who isn’t accustomed to this style of gaming, may get frustrated and end up not being a good playing partner. Also, while our playtest group thoroughly enjoyed it, especially as a 4 or 5 player group, the game lost some of its charm when we reduced it to 2 or 3 players as it meant less variety in cards and an easier chance for repetitiveness creeping in. the social dynamic is also less interesting and as a result, I would recommend that even though the game does say for 2-5 players that you preferably keep it to 4 or 5, or perhaps dish out a few more cards at the start in a 2 player game to introduce more variety early on.

These are all minor gripes though in a game that is otherwise very well thought out and cleverly put together. Some people may feel a little off put by the simple aesthetics of its design or the less than stellar graphic design and printing, but bearing in mind that this is all privately produced and not done by a big board game company and you can easily look past this. Ambition offers up many hours of fun and variety that can appeal to most social settings and at the small price of R320 from The Big Box, it offers up exceptional value for money.

If you are a fan of card games or looking for a more social distraction from you usual video game habits, then I would strongly recommend giving Ambition a try. It’s simple enough to pick up and yet deep enough to keep you playing for many hours. That it is very affordable, should only add to its appeal.

Tuesday, July 25, 2017

A Simple Card Game with Incredible Strategic Depth


When the era of the insect oppressors is over and long forgotten, the First Line Of Kings decide to use the wealth, power and influence to scheme their way into power. In Ambition, you are one such king with ambitions for domination and the shrewder you can be, the more likely you are to succeed.

In truth, the story has very little to do with this new locally produced card game from Action Games and designer Rob Acton. You don’t need to know the story or even care for it to play and enjoy the game, though one thing the brief setting does depict is the best way to play the game. Ambition is a simple game consisting of only 16 cards and a few tokens, yet one with multiple layers of depth and strategy once you become familiar with it.

The game has a fairly low barrier of entry with the rules being simple and easy to understand. Though the cards can be a little difficult to get to know and understand, it normally will only take a few games to get into the swing of things. That first round or two might seem daunting at first as you get lost in trying to understand the intricacies of the cards, but thankfully the rounds don’t take too long. The game becomes more fun as you become familiar with how the different cards work and can also, therefore, better anticipate what strategies your opponent could possibly be looking to play.

In Ambition, each player starts off with two cards in their hand. With each card being completely unique, it adds a sense of mystery to what your opponents could play. How it differs from most common big strategy card games is that firstly, everyone is sharing this one deck of cards, but secondly, that you are forced to constantly recycle through your cards. This is why the second phase of play is so important as it asks for you to pass one of your cards to the left and this goes on until each player has had an opportunity to pass a card around. This passing of the cards is determined by the scarab of power which determines who plays first and is also shuffled to the left at the end of each turn, giving each player the opportunity to begin.


Once each player now has their finalised hand for the round, they determine which card they want to play, but place it face down. Another phase is then initiated where each player the opportunity to block a card for the round, which prevents a player from performing the actions of this card. It is only in this phase that cards are either turned over and actioned or tapped by the players because their card was either blocked or because they refuse to reveal a card in their deck that might be better suited for another round. This might initially sound complex or unnecessary with a single round consisting of so many phases, but does all start to make sense as you become more familiar with its different cards.

The cards in Ambition are all quite varied with few playing alike. Some cards are relatively simple in just giving a player more coins, but others can open up a host of other styles of play like the ability to steal coins from others, prevent a car from being blocked, force a player to swap cards or remove a card from play entirely. The pack that has been released include an expansion in the game called strange allies, which further changes the game by allowing players to create or break alliances or even silence a player for a round entirely. As you can gather, there is certainly a lot of variety in the 6 cards on offer and this is only a brief outline of a few cards. Many cards can be played in more than one way or can grow in ability depending on the situation of the game.


The beauty of Ambition lies in the great balance of its cards. While there were a few cards that myself and my playing group found to be more useful than others, those cards simply became targets for other manoeuvres that would see them constantly blocked or removed from the game entirely. This would then lead to a host of other potential strategies that would see alliances created or broken as players work on finding ways to make certain cards more effective.

One of the clever play design decisions featured in the game though is the round of exchanging cards. While this often means that the same cards end up getting passed around, if players are trying to take risks and be innovative with their strategies, it prevents players from holding on to cards for too long and means that the playing field is constantly changing and getting rebalanced. It was a decision that seemed odd at first, along with the blocking phase, but once you play it several times you understand that the rounds are simply there to create balance and prevent players from trying to hoard a card and play a single strategy.

This is what brings longevity to a card game like Ambition. While many board games can be fun the first few times you play them, they can easily become tedious if there isn’t variety and depth in their gameplay, or there is too much reliance on luck. Ambition mostly avoids this by ensuring no one strategy is dominant and with their being so many different combinations and variations in play with the cards you have in your hand, that you can easily play this game a hundred times and feel its unique.

Another interesting design decision is the social dynamics that have been built into the gameplay. Some people take their card games very seriously and like to be very contemplative and silent in their strategic approach to playing. Ambition works best when you are vocal and play the social game. It’s not just the ability to block players or the need for cards to sometimes get you to say things, but there is a fair amount of bluffing and deceit that can take place in the way you play a game that can also determine the outcome of your game.

This social aspect though also opens up to possibly the game’s biggest weakness. It can be dependent on who you play it with. It’s a game that is easy to get into, but because it works best when you get deep into the strategy, playing it with someone who isn’t accustomed to this style of gaming, may get frustrated and end up not being a good playing partner. Also, while our playtest group thoroughly enjoyed it, especially as a 4 or 5 player group, the game lost some of its charm when we reduced it to 2 or 3 players as it meant less variety in cards and an easier chance for repetitiveness creeping in. the social dynamic is also less interesting and as a result, I would recommend that even though the game does say for 2-5 players that you preferably keep it to 4 or 5, or perhaps dish out a few more cards at the start in a 2 player game to introduce more variety early on.

These are all minor gripes though in a game that is otherwise very well thought out and cleverly put together. Some people may feel a little off put by the simple aesthetics of its design or the less than stellar graphic design and printing, but bearing in mind that this is all privately produced and not done by a big board game company and you can easily look past this. Ambition offers up many hours of fun and variety that can appeal to most social settings and at the small price of R320 from The Big Box, it offers up exceptional value for money.

If you are a fan of card games or looking for a more social distraction from you usual video game habits, then I would strongly recommend giving Ambition a try. It’s simple enough to pick up and yet deep enough to keep you playing for many hours. That it is very affordable, should only add to its appeal.

Monday, July 17, 2017

Cards Against Humanity has made a pink 'for Her' game that costs £5 more


Dear women of the world, you can finally enjoy a card game designed exclusively for the fairer sex. Cards Against Humanity for Her features soft cards that “won’t slip out of your hands”, a bright pink box and exactly the same cards as the original edition of the game. All of this can be purchased for £20– a £5 increase on standard versions.

According to community director Jenn Bane, more than 50 per cent of games are bought by women, which led creators to make the change. “We decided that hey, it’s 2017, it’s time for women to have a spot at the table,” she explains. “That’s why we made Cards Against Humanity for Her. It’s trendy, stylish, and easy to understand. And it’s pink.”

“Everyone hates it when the men retire to the parlour to discuss the economy and the various issues of the day,” goes the game description. But, “what are us ladies supposed to do?”

While the tongue-in-cheek limited edition game is there for all our womanly needs (including “there for you when you need a good cry”) card-makers are openly mocking the ‘pink tax’. This discrimination within pricing sees so-called ‘female’ variants of products, such as razors, toys and clothes, costing more than their male equivalents.

Products targeting women have been found to cost as much as 37 per cent more on average.

The sarcastic nod to this everyday sexism may ruffle a few feathers but profits from the edition are going to Emily’s List, an American political action committee. The organisation aims to “ignite change by getting pro-choice Democratic women elected into office”.

Through the website you can donate funds to female politicians that are supported by Emily’s List because they want to make a difference to women’s lives.

You can also buy Cards Against Humanity’s “most absorbent” expansion set yet with the Period Pack. “Best played every 25 to 35 days”, the pack is “lightly scented to prevent odours”.

Previous expansions to the game have included Hillary Clinton and Donald J. Trump packs that let the public choose who to support as their president, although all money raised was donated to Clinton’s campaign.

If you've been waiting for a game designed exclusively for ladies, then this is the “Nasty women. Yaaaaaaaas queen! Good vibes only. Activated charcoal” one for you, according to Cards Against Humanity.