Tuesday, July 25, 2017

A Simple Card Game with Incredible Strategic Depth


When the era of the insect oppressors is over and long forgotten, the First Line Of Kings decide to use the wealth, power and influence to scheme their way into power. In Ambition, you are one such king with ambitions for domination and the shrewder you can be, the more likely you are to succeed.

In truth, the story has very little to do with this new locally produced card game from Action Games and designer Rob Acton. You don’t need to know the story or even care for it to play and enjoy the game, though one thing the brief setting does depict is the best way to play the game. Ambition is a simple game consisting of only 16 cards and a few tokens, yet one with multiple layers of depth and strategy once you become familiar with it.

The game has a fairly low barrier of entry with the rules being simple and easy to understand. Though the cards can be a little difficult to get to know and understand, it normally will only take a few games to get into the swing of things. That first round or two might seem daunting at first as you get lost in trying to understand the intricacies of the cards, but thankfully the rounds don’t take too long. The game becomes more fun as you become familiar with how the different cards work and can also, therefore, better anticipate what strategies your opponent could possibly be looking to play.

In Ambition, each player starts off with two cards in their hand. With each card being completely unique, it adds a sense of mystery to what your opponents could play. How it differs from most common big strategy card games is that firstly, everyone is sharing this one deck of cards, but secondly, that you are forced to constantly recycle through your cards. This is why the second phase of play is so important as it asks for you to pass one of your cards to the left and this goes on until each player has had an opportunity to pass a card around. This passing of the cards is determined by the scarab of power which determines who plays first and is also shuffled to the left at the end of each turn, giving each player the opportunity to begin.


Once each player now has their finalised hand for the round, they determine which card they want to play, but place it face down. Another phase is then initiated where each player the opportunity to block a card for the round, which prevents a player from performing the actions of this card. It is only in this phase that cards are either turned over and actioned or tapped by the players because their card was either blocked or because they refuse to reveal a card in their deck that might be better suited for another round. This might initially sound complex or unnecessary with a single round consisting of so many phases, but does all start to make sense as you become more familiar with its different cards.

The cards in Ambition are all quite varied with few playing alike. Some cards are relatively simple in just giving a player more coins, but others can open up a host of other styles of play like the ability to steal coins from others, prevent a car from being blocked, force a player to swap cards or remove a card from play entirely. The pack that has been released include an expansion in the game called strange allies, which further changes the game by allowing players to create or break alliances or even silence a player for a round entirely. As you can gather, there is certainly a lot of variety in the 6 cards on offer and this is only a brief outline of a few cards. Many cards can be played in more than one way or can grow in ability depending on the situation of the game.


The beauty of Ambition lies in the great balance of its cards. While there were a few cards that myself and my playing group found to be more useful than others, those cards simply became targets for other manoeuvres that would see them constantly blocked or removed from the game entirely. This would then lead to a host of other potential strategies that would see alliances created or broken as players work on finding ways to make certain cards more effective.

One of the clever play design decisions featured in the game though is the round of exchanging cards. While this often means that the same cards end up getting passed around, if players are trying to take risks and be innovative with their strategies, it prevents players from holding on to cards for too long and means that the playing field is constantly changing and getting rebalanced. It was a decision that seemed odd at first, along with the blocking phase, but once you play it several times you understand that the rounds are simply there to create balance and prevent players from trying to hoard a card and play a single strategy.

This is what brings longevity to a card game like Ambition. While many board games can be fun the first few times you play them, they can easily become tedious if there isn’t variety and depth in their gameplay, or there is too much reliance on luck. Ambition mostly avoids this by ensuring no one strategy is dominant and with their being so many different combinations and variations in play with the cards you have in your hand, that you can easily play this game a hundred times and feel its unique.

Another interesting design decision is the social dynamics that have been built into the gameplay. Some people take their card games very seriously and like to be very contemplative and silent in their strategic approach to playing. Ambition works best when you are vocal and play the social game. It’s not just the ability to block players or the need for cards to sometimes get you to say things, but there is a fair amount of bluffing and deceit that can take place in the way you play a game that can also determine the outcome of your game.

This social aspect though also opens up to possibly the game’s biggest weakness. It can be dependent on who you play it with. It’s a game that is easy to get into, but because it works best when you get deep into the strategy, playing it with someone who isn’t accustomed to this style of gaming, may get frustrated and end up not being a good playing partner. Also, while our playtest group thoroughly enjoyed it, especially as a 4 or 5 player group, the game lost some of its charm when we reduced it to 2 or 3 players as it meant less variety in cards and an easier chance for repetitiveness creeping in. the social dynamic is also less interesting and as a result, I would recommend that even though the game does say for 2-5 players that you preferably keep it to 4 or 5, or perhaps dish out a few more cards at the start in a 2 player game to introduce more variety early on.

These are all minor gripes though in a game that is otherwise very well thought out and cleverly put together. Some people may feel a little off put by the simple aesthetics of its design or the less than stellar graphic design and printing, but bearing in mind that this is all privately produced and not done by a big board game company and you can easily look past this. Ambition offers up many hours of fun and variety that can appeal to most social settings and at the small price of R320 from The Big Box, it offers up exceptional value for money.

If you are a fan of card games or looking for a more social distraction from you usual video game habits, then I would strongly recommend giving Ambition a try. It’s simple enough to pick up and yet deep enough to keep you playing for many hours. That it is very affordable, should only add to its appeal.

Monday, July 17, 2017

Cards Against Humanity has made a pink 'for Her' game that costs £5 more


Dear women of the world, you can finally enjoy a card game designed exclusively for the fairer sex. Cards Against Humanity for Her features soft cards that “won’t slip out of your hands”, a bright pink box and exactly the same cards as the original edition of the game. All of this can be purchased for £20– a £5 increase on standard versions.

According to community director Jenn Bane, more than 50 per cent of games are bought by women, which led creators to make the change. “We decided that hey, it’s 2017, it’s time for women to have a spot at the table,” she explains. “That’s why we made Cards Against Humanity for Her. It’s trendy, stylish, and easy to understand. And it’s pink.”

“Everyone hates it when the men retire to the parlour to discuss the economy and the various issues of the day,” goes the game description. But, “what are us ladies supposed to do?”

While the tongue-in-cheek limited edition game is there for all our womanly needs (including “there for you when you need a good cry”) card-makers are openly mocking the ‘pink tax’. This discrimination within pricing sees so-called ‘female’ variants of products, such as razors, toys and clothes, costing more than their male equivalents.

Products targeting women have been found to cost as much as 37 per cent more on average.

The sarcastic nod to this everyday sexism may ruffle a few feathers but profits from the edition are going to Emily’s List, an American political action committee. The organisation aims to “ignite change by getting pro-choice Democratic women elected into office”.

Through the website you can donate funds to female politicians that are supported by Emily’s List because they want to make a difference to women’s lives.

You can also buy Cards Against Humanity’s “most absorbent” expansion set yet with the Period Pack. “Best played every 25 to 35 days”, the pack is “lightly scented to prevent odours”.

Previous expansions to the game have included Hillary Clinton and Donald J. Trump packs that let the public choose who to support as their president, although all money raised was donated to Clinton’s campaign.

If you've been waiting for a game designed exclusively for ladies, then this is the “Nasty women. Yaaaaaaaas queen! Good vibes only. Activated charcoal” one for you, according to Cards Against Humanity.

Tuesday, July 11, 2017

Play Offline with These Toys Based on Popular Video Games


Nearly one-third of U.S. toy industry sales come from licensed toys, according to a 2016 report by The NPD Group and the International Council of Toy Industries. Considering that the U.S. toy industry reached $20.4 billion in sales last year, it’s important to recognize the value of licensed characters in kids’ lives.

Traditionally, most of kids’ favorite characters come from movies and TV shows, but now more than ever they’re originating from kids’ favorite video games and mobile apps. Gaming is more accessible than ever before. Kids don’t always need a physical console to play the coolest games, they can access the content right on their phone (or mom and dads’).

Take Minecraft for example, the 3-D sandbox game where players dig (mine) and build (craft) 3-D blocks within a large world of varying terrains and habitats to explore. The game has sold more than 106 million copies, and kids can play Minecraft on the computer, in an app, or on next-gen consoles, like the Nintendo Switch.

Jazwares expanded its Minecraft line this year with six fully articulated 3-inch figures and multi-figure accessory packs. All of the figures look like kids reached into their screens and pulled them out, featuring the same 8-bit aesthetic from the game. And, for the first time, kids can add their favorite animals from the game to their collections to play out their Minecraft adventures IRL!


Kids and adults everywhere are playing Roblox, a user-generated online social gaming platform. Players from all around the world can play different games within Roblox, but a different user created each game. Right now, there are 22 million online games and 1.7 million creators (woah!).

Jazwares also makes toys based on this digital world, which are inspired by the popular games, characters, and developers from the user-generated gaming platform. Fans can take apart the characters in the physical toy line and mix and match parts to create new characters—just like they can in Roblox’s virtual world!

The imagination of users is also strongly reflected in the toy offerings, with a selection of play sets and characters based on the creations of some of the most popular community developers. The characters are the same ones that kids know and love from the games, so fans will automatically recognize the figures and sets from what they play with online. The best feature is that every item in the toy line also includes exclusive codes to unlock in-game surprises and features creations from the game’s most popular independent developer. Make sure to check out Jazwares’ Animal Jam line, too!

Jumping from one 8-bit world to another, Moose Toys now brings the collectibility of Disney Crossy Road to the real world. In the game, kids play as different classic Disney and Pixar characters as they hop, dodge, and slide their way though busy lanes of traffic in different themed worlds. Each world has a slew of characters to collect that kids receive by random by spending in-game coins. Since the game’s launch a year ago, the app has been downloaded more than 31 million times!

This initial collection features beloved characters from the app, including Mickey Mouse, Donald Duck, Buzz Lightyear, Simba, Baymax, and more. The line includes backpack hangers, micro figures, and plush. These toys are pixel perfect, and are available at different price points so you won’t have to break the bank as kids race to collect more than 40 available characters in series one.

Playing soccer the normal way is so overrated, and now kids and gamers everywhere are obsessed with Rocket League. Available on PC, traditional consoles, and coming to the Nintendo Switch, this game is basically soccer meets Monster Jam. Kids play as rocket-powered cars while they push the Rocket Ball in their opponent’s goal and score points, just like a soccer match.

Zag Toys brings these rocket-powered cars for kids to bring the intense gameplay off the screen! The line of Rocket League Mini Pull-Back Racers features 12 cars for kids to collect in series one, including eight mainline cars, three rare cars, and one super-rare mystery car. To make it more exciting, each car comes blind-packed in a replica of the in-game Rocket Ball, which brings the fun element of surprise into the whole experience. To get more bang for your buck, the rare and super rare cars come with a code redeemable for a set of exclusive in-game wheels and a rocket boost. Sweet!

The numbers show that kids love toys and games based on their favorite characters they interact with every day, and video games are no different. I expect to see more toys like these throughout the rest of the year and beyond!

Wednesday, July 5, 2017

Disguised Toast and Lifecoach weigh in on Gwent as an esport


Last week, CD Projekt Red, the Polish video game studio behind the massively popular and critically acclaimed open-world series The Witcher, posted a job listing for an esports manager for its popular mini-game-turned-stand-alone-title, Gwent: The Witcher Card Game. The position would oversee both amateur and professional Gwent tournaments and communicate with "key stakeholders of the global esports scene."

Gwent is a deck-building card game similar to Hearthstone, but it has its own unique mechanics that make it stand out. For example, there are three rounds. If you win two out of the three rounds, you win the game. You win rounds by having more power on the board at the end of the round than your opponent, and every card has a different power value (see the photo above for a good visual representation). You or your opponent can choose to end a round at any time, at which point the player who did not choose to end the round can play cards to ensure victory, or save cards and pass on to the next round.

It's a game that's easy to learn, taking all but ten minutes, but requires a lot of strategy at higher levels. And it's already converted a player from Hearthstone.

"The concept of Gwent is fairly simple: the one with more stats on the board wins," said Evil Geniuses' Adrian "Lifecoach" Koy, the Hearthstone-turned-Gwent player. "It is a bit like chess. The rules are easy to understand but playing it at a high level is extremely hard."

Currently, Hearthstone is the king of card game esports with a massive following and established esports circuit. However, some people feel Hearthstone can be too imbalanced, or feel flavor-of-the-month with overpowered cards that are released. This has a lot to do with the RNG, or random number generator. Essentially, the aspects of the game that are left to chance. And when it comes to competitive games with large prize pots on the line, professional players, like Jeremy "Disguised Toast" Wang, can find RNG frustrating.

"Randomness has always been Hearthstone's most debated aspect," he said. "There are days where a string of Hearthstone games you play seem to be decided by a random effect, and it can be a bit frustrating when this happen."

Wang doesn't see that trend in Gwent. Instead, he believes it's a game where once the viewer is familiar with the game, they can really dive deep into strategies, bluffs and card management, leading to a more engaging experience.

"Gwent appeals more to an audience who want game outcomes to have a more direct correlation to the player's own actions," Wang said. "There are some games of Hearthstone where it's over by Turn 2 because the opponent had an insane 'double innervate double fledgling' opener. You can't learn anything from that."

With that in mind, Koy feels that Gwent could give Hearthstone some worthy competition. "It is competitive, complex and very skill-heavy. Furthermore, CDPR has a high interest in having a pro scene at some stage which is important for any esport."

And with the esports job available in either Warsaw or Los Angeles, but it's probably safe to say that the CD Project Red has a big talent pool to pull from to give Gwent a good esports run.

Gwent: The Witcher Card Game is currently in open beta for Xbox One and PC. The game is set to fully release as a free-to-play game on Xbox One, PlayStation 4, and PC. There is no official release date set, but when it hits, Wang expects "a lot of new players to be drawn in by the low randomness aspect, the simple goal of 'having a bigger score,' and the intricate strategies behind the decks."

Sunday, July 2, 2017

The Elder Scrolls: Legends – A Card Game Newcomer’s Experience


The Elder Scrolls: Legends has been my introduction to collectible trading card games. I never saw the appeal of opening up packs, or obsessing over how strong I could make my deck. While Legends has not made me a devout fan of the genre, the familiar themes of the Elder Scrolls and a satisfying single player portion has kept me engaged for weeks.

Since I am not an authority of this genre I would not look to this review for an analysis of how balanced or fair for competitive play Legends is; for that I’ll defer to a friend of mine who adores the genre:

“Legends is exciting. The differences in gameplay it has from Hearthstone give it a unique feel and already there is a flow to the game’s matches that is enthralling.”

If you are a newcomer to card games like I am then this review will tell you how effective the game is at introducing you to the nuance of play. Which newcomers will need to make sense of the tactics and mechanics needed to be competitive in matchmaking.

A large part of what helped me get into this as opposed to Hearthstone is that it is an Elder Scrolls game. You collect and battle things you know: races, items, and other familiar sights fill up the battlefield. Yet, even with Dunmer and Dremora, I felt underwhelmed by the visual style of the game. A large number of the card portraits felt incredibly generic. There was nothing about the cards that had a distinct Elder Scrolls feel. Apart from the names given to the cards, they did not feel as if they belonged to an Elder Scrolls game. Many people will look into this game because of their familiarity with the universe, but if the art can not capture the imagination then it could be any other fantasy license. Hopefully some expansions or card packs down the line add some character to the design. Silt Striders, Skooma, and so many other items unique to the world could be put in.