Sunday, July 2, 2017
The Elder Scrolls: Legends – A Card Game Newcomer’s Experience
The Elder Scrolls: Legends has been my introduction to collectible trading card games. I never saw the appeal of opening up packs, or obsessing over how strong I could make my deck. While Legends has not made me a devout fan of the genre, the familiar themes of the Elder Scrolls and a satisfying single player portion has kept me engaged for weeks.
Since I am not an authority of this genre I would not look to this review for an analysis of how balanced or fair for competitive play Legends is; for that I’ll defer to a friend of mine who adores the genre:
“Legends is exciting. The differences in gameplay it has from Hearthstone give it a unique feel and already there is a flow to the game’s matches that is enthralling.”
If you are a newcomer to card games like I am then this review will tell you how effective the game is at introducing you to the nuance of play. Which newcomers will need to make sense of the tactics and mechanics needed to be competitive in matchmaking.
A large part of what helped me get into this as opposed to Hearthstone is that it is an Elder Scrolls game. You collect and battle things you know: races, items, and other familiar sights fill up the battlefield. Yet, even with Dunmer and Dremora, I felt underwhelmed by the visual style of the game. A large number of the card portraits felt incredibly generic. There was nothing about the cards that had a distinct Elder Scrolls feel. Apart from the names given to the cards, they did not feel as if they belonged to an Elder Scrolls game. Many people will look into this game because of their familiarity with the universe, but if the art can not capture the imagination then it could be any other fantasy license. Hopefully some expansions or card packs down the line add some character to the design. Silt Striders, Skooma, and so many other items unique to the world could be put in.
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